
/// DESCRIPTION
Mod: Revolution mod for noquarter 1.2.3 or 1.2.4 (not 1.2.5)
Version: b1
ET Version: 2.55 thru 2.60b
Author: GuNnEr
Date: 11/2009


This is a mod that runs on noquarter (and only noquarter) and replaces several weapons and adds some cool stuff. It recycles some weapon skins that you may be familiar with, however it FULLY adds them to the source-code and game.  The classes were changed a bit to provide new strategy and something different.  This mod is designed for fun/frag servers.
 
Before you install it, check out one of the Revolution servers listed on http://et.splatterladder.com/?mod=serverlist
Look for the "No Quarter [R]" mod on the server list.    

/// INSTALL

1) If you dont have noquarter already installed, go to shitstorm.org and download it, follow their install instructions.   

2) Once you have noquarter installed on your server (no matter what version), take all of the .so, .dll, and noquarter packs out of the server folder.   Replace them with the ones in this .zip.  If you are a server owner, you should be familier with this.   

I'm sorry for not providing install instructions from scratch. But if you can install noquarter, you can install this mod.    
 

/// CHANGES

Weapons:

* M4 Carbine- Soldier/Allies (replaces plain sten)
* AK47- Special Ops/Allies (replaces stg44)
* Tesla Port- Special Ops/Allies (an original RTCW weapon that replaces flamethrower)
* Unsupressed Sten MKII- Soldier/Axis (added by noquarter)
* M3 Snooper- Specialops/Axis (replaces fg42)
* 12 Gague- Most classes (a reskinned version of jaymod shotty)
* Venom II- Soldier and Femme Fatale (medic), both classes (reskinned and less fire delay)
* Chainsaw

Skill Rewards:

* Level 4 Light Weapons:  Most classes get a chainsaw (heavy melee weapon)
* Level 4 Medic: SpecialOps gets medpacks

Other Changes:

* Elite Soldier class gets more grenades, and can supply their own ammo
* Femme Fatale class is an elite female medic that carries a venom and can also snipe
* Accuracy table updated with new weapons
* Limbo menu updated
* Kill announcements updated
* Most all references to weapons or classes updated
* Chainsaw has an occasional critical effect and gibs play instantly, also can overheat
* Uniforms and limbo menu are reskinned
* This mod was build on noquarter 1.2.4 source code, so it has some of the fix/features in 1.2.5
* When stealing a special ops or femme fatale uniform, the disguise is not 100% complete (you can tell by the face)
  So if you see a female body with a male face...SHOOT'EM
* Made shortcuts to !listplayers and !nextmap commands, it is now !li and !ne (like jaymod)

/// BUGS

* Regular NoQuarter bugs of 1.2.3
* Sometimes the chainsaw will be given before level 4 light weapons then goes away next spawn
* Too many files in the etmain folder will cause disconnects at map starts.  This is a NQ problem on 2.55.  
It seems that 6 files are the limit on our server.  The server-side fix is to simply combine map files into the same .pk3.

CRITICAL BUG
* Something regarding either the skill levels or the rank insignias cause minor display errors on some of the custom helmets and weapons.

RESOLUTION
* Until this gets fixed, avoid it by limiting the skill levels to 4 or 5 and maybe even set an xp cap. 
   
I have my server set as follows:

   set skill_soldier "20 50 90 180"
   set skill_medic "20 50 90 180"  
   set skill_engineer "20 50 90 180"
   set skill_fieldops "20 50 90 180"
   set skill_covertops "20 50 90 180"
   set skill_battlesense "20 50 90 120"
   set skill_lightweapons "20 50 90 180"
Note: Medic and light_weapons skill should be fairly hard to achieve since they issue new items.    

      
/// Fixes

* Poll votes work 
* Banners now work on ET 2.55 and dont give you an error message asking you to upgrade
* One of the disconnect errors was re-worded so players know what to do if disconnected

/// THANKS TO
Splashdamage- for their part
shitstorm- for their part
etpub- for their part
Berzerkr (GER)- skins
us | Monkey- skins
Baiter- skins
Blowfish- skins
k4m!l0$- skins
GuNer- skins & code changes
-zz-BroDey- skins and code changes

 

/// MODERS
If you can mod, perhaps you can help with fixes and improve skins and weapon animations.
Submit patches, fixes, improvements...etc, on any forum, here is a good one:  
http://www.splashdamage.com/forums/showthread.php?t=18794

/// RIGHTS TO THIS MOD
Splashdamage has rights to all mods for Wolfenstein: Enemy Territory according to their modding policy.  
At no point can a mod claim full ownership of the ET source code or game
Contributors can claim rights only to the changes or contributions that they make
The above contributors get credit only for the source, skinning or various changes that they made
The rest of the glory goes to No Quarter, Danke!

/// LICENSE
For use of your server only, feel free to change what you like.  
Other than that, follow No Quarter's license policy.  



